Super Mario 128

Super Mario 128 is the codename given to the cancelled Super Mario 64 2, and a tech demo for the Gamecube. This page will only cover the tech demo.

Super Mario 128 was a tech demo for the Gamecube shown at Spaceworld on August 24, 2000, to August 26, 2000. It had several mechanics shown that appeared in several games. The "rapid generation" of terrain was used in Pikmin, and walking around a sphere was used in Legend of Zelda: Twilight Princess and Super Mario Galaxy.

The tech demo started with a 2D Mario that spawned more Marios that would roam freely on a spherical planet until they reached the number of 128. The sphere they walked on would also warp, being manipulated, rotated and spun.

Despite widespread anticipation, Super Mario 128 was never released in a playable format. Shigeru Miyamoto went on to say "'What happened to Mario 128?' ... Most of you already played it ... in a game called Pikmin." It is also presumed Miyamoto meant Legend of Zelda: Twilight Princess and Super Mario Galaxy as well.

There is a theory that states the game would have been expanded upon for the release, and used an altered version of the Personalization A.I. as part of the demonstration for what the Gamecube could do. However, it may have gotten out of hand and removed. It is also possible that this deterred the developers from continuing, and went on to use it's mechanics in future games.