Big Boo's Beach

Big Boo's Beach is an alleged scrapped course that is rumored to be found in certain personalized copies. The stage takes place on a beach with several ghostly attributes, such as Boos. It shares it's music and skybox with Jolly Roger Bay and Dire, Dire Docks. While there are many inconsistencies in the level, it has more common elements in it than many other anomalous levels. For instance, every report has claimed the level replaces Dire, Dire Docks. The level geometry is also fairly consistent, although that could simply be due to the rather basic design. The course also has some unique mechanics and assets, as well as quite a few reused from Jolly Roger Bay. Some of the reused assets are the unagi, stone pillars, mist, a few textures, and a modified version of the  ship. Curiously, the level seems to have some out of bounds areas blocked by invisible walls, as opposed to how many levels have hills or other visible barriers, but with nothing past them. The most notable part of the level, however, is how the level changes after collecting the third star. The reported changes vary, but they all involve the stage appearing more ghostly in the first three missions, and appearing more like a normal beach in the last three. The most common changes are boos being more present, the presence of the mist from Jolly Roger Bay, the stage having a ghostly purple tint, a fog covering the level, and the music being a more eerie version of the normal music. The most consistent change is a ship appearing in the distance, getting closer with each mission until it becomes accesible in the third one, and sunken in subsequent missions. The portal entrance to Big Boo's Beach moves back after collecting star three, as opposed to Dire, Dire Docks' moving back after collection of the first star.

Layout
As mentioned, the geometry of the level is fairly simple and consistent. The areas that consistently appear are the beach and the sea, although some people have claimed to encounter a jungle area. Mario is always reported to spawn on the beach, typically close to the center of the level. The beach is more or less a flat, thin strip of sand sprawling the whole level, and even beyond, as the ends of the beach are typically blocked off by invisible walls. The beach is rather sparce, but has some objects, such as palm trees from Shifting Sand Land and a few random rock pillars on the far edges of the map. Curiously, many people report there being quite a few random coin formations. The enemies are primarily boos, although some pokeys are  present, and rarely even scuttlebugs and Mr. I's. The sea is the most accessible part of the level, going somewhat far down, although the surface is the most notable part. The surface of the water close to the beach is fairly uninteresting, but farther on there are some small islands and an out of bounds parallel beach. In the water, there is typically more object diversity, such as many underwater enemies, including an unagi that strangely doesn't rest in a cave. The last area is the jungle which doesn't appear often and  is typically out of bounds, although some people have claimed to access it. Dissapointingly, the jungle rarely has anything of note in it.

Missions
The missions are somewhat inconsistent, but there are some common themes. Before mission three, the objectives are typically defeating enemies or exploring the beach. Some people have even claimed to encounter a sand castle which holds a subarea. After mission three, the stars are collected mostly through exploring the sea. People rarely claim to see a new mission objective, as they are typically reused from Jolly Roger Bay, Dire Dire Docks, or Big Boo's Haunt. The most common goals are defeating boos, defeating a large Mr. I, swimming through a manta ray's rings, or collecting a star from an unagi, although most stars are simply found stationairy in the world. For mission three, the mission which moves the entrance back and allows the player to enter the next Bowser level, is the only entirely consistent mission. It is always the third one, and it is called Board Bowser's Boat, requiring the player to enter the ship that got closer in the previous missions. The star may be sitting out in the open, although it will usually be obtained from a random boss (even if the player hasn't fought it yet_) although lacking any dialogue.